Interactive Art and Game Design – World Crafting
A multi-award winning writer and director, Sasha is passionate about bringing video games to life through her work in design, programming, and 3D art.
D-Dice
“NAT 20″ release video
This sequence was created to announce the release of the EP on 5/12.
“NAT 20″ spin display
This rotating display was created to promote sales of the physical CD edition.
GALWAY GAME JAM 2026
In May 2026, Sasha created the 3D art and level design for the video game “Aha! Gotcha” in 18 hours. This work included 24 original assets, 11 of which were rigged and animated, a level incorporating four blind spots, an animated sequence for the game menu, win/lose animations, and a render for the itch.io page.
Collaborators: Krishna Chaitanya Ravuri, Alanna Kelly



Freak!
Sasha wrote, directed, and produced “Freak!“, an interactive play about queerness commissioned by RainbowHouse Brussels for Pride 2019.
Performers: Misha Verdonck, Yann Lebout
Photo: Lisa Willame

Rêvez-Moi (“Dream Me”)
Published in 2016 by Éditions Chloé des Lys, this novel features a fantasy as its protagonist.
“This is not the story of a brooding sex symbol. This is not the story of an illness or an old woman’s memory. It’s not even the story of a mentor in a well-tailored suit. It’s the story of a dream who does not exist.”

Film
Sasha has written and directed several short films, some of which have won awards in competitions.
Customisation
While attending gaming conventions, Sasha was inspired by Vadu Amka to put her manual skills to the test by customising game consoles.
Featured: a Donkey Kong–inspired Super NES (photo by Lisa Willame).



